Hey guys, Just acquired after many torturous days of buying/selling and dungeon running my 4 set for Avatar of war.
Now the description is
*Your Encounter powers grant Onslaught. When Onslaught reaches 3 stacks you gain 1,350 Recovery and Power. Onslaught lasts for 4 seconds and is refreshed each time you strike a foe with an Encounter power.*
I have been trying to test this set extensively but it is extremely hard.
When I reach 3 stacks of Onslaught(it caps at 3, never goes above) It does not add another seperate buff that grants the 1350 Recovery and Power (Yet the Recovery and Power definately are added in Character Log). This makes me believe that once the 3rd Stack of Onslaught has been achieved the Onslaught stack ITSELF is the buff timer.
Now I haven't had enough time to do the testing outside the dungeons but I have been trying to test If you can indeed refresh the 3rd Stack while the Buff is present, thus turning the 4 seconds of 1350 Rec/pow into a possible 7-8 seconds.
Now you may be wondering because we only have 3 Encounters how that would even be possible, but it seems that sometimes *note its not the amount of enemies hit* that a SINGLE encounter will grant you 2 Stacks of onslaught.
ALSO I have been trying to figure out if the Recovery increase is granted IMMEDIATELY or only granted if an Ability is used when the buff has been gained.
IF this is true and you can keep up the Onslaught stack/the 2 stack of Onslaught per Encounter ability isn't a glitch, is it worth it *theorycrafting* to try to cooldown manage to keep up Onslaught for this time.
After achieving 3 stacks you have to use yet another encounter to activate the bonus. The recovery bonus doesn't reversely apply to any skills currently on cooldown. The set is honestly a headache and nuisance to keep active and requires putting yourself in some risky situations just to maintain your stacks.
It needs to be changed to At-Wills. With that change, Sure Strike, even post-beta nerf, will be useful again. With At-Wills maintaining the set bonus(Swashbuckler activates off at-wills...pfft...) would be much easier and fully utilized. Then our Flourish/Restoring/Takedown/IBS would actually be receiving the benefits of our set bonus rather than having to use 2 encounters just to trigger the bonus for a long enough period to pop one IBS only to have the bonus drop off again.
After achieving 3 stacks you have to use yet another encounter to activate the bonus. The recovery bonus doesn't reversely apply to any skills currently on cooldown. The set is honestly a headache and nuisance to keep active and requires putting yourself in some risky situations just to maintain your stacks.
It needs to be changed to At-Wills. With that change, Sure Strike, even post-beta nerf, will be useful again. With At-Wills maintaining the set bonus(Swashbuckler activates off at-wills...pfft...) would be much easier and fully utilized. Then our Flourish/Restoring/Takedown/IBS would actually be receiving the benefits of our set bonus rather than having to use 2 encounters just to trigger the bonus for a long enough period to pop one IBS only to have the bonus drop off again.
/rant
Are you sure?
I've used 3 encounters on a single target before and the power and recovery definately get added to my character (Have had Character pane open)
It's super annoying when I am about to get my set bonus and an Add/boss decides to move away from my flourish/Restoring/IBS since they all seem to have a super small range (Flourish isn't too bad). As soon as I get to 2 Onslaught stacks, all of my CD's are out of order either resulting in having to sacrifice a few seconds in wasted Encounter time.
Are you sure?
I've used 3 encounters on a single target before and the power and recovery definately get added to my character (Have had Character pane open)
It's super annoying when I am about to get my set bonus and an Add/boss decides to move away from my flourish/Restoring/IBS since they all seem to have a super small range (Flourish isn't too bad). As soon as I get to 2 Onslaught stacks, all of my CD's are out of order either resulting in having to sacrifice a few seconds in wasted Encounter time.
If you use Not So Fast on the target dummies, you get 3 stacks but no buff until you use a follow up encounter. The same goes for all my testing even with more than 3 targets, I still had to use another encounter to proc the buff. Either way, the set bonus isn't worth it when you can have a static 450 recovery from 2/4 vigilant.
I currently use Head/Arms AOW Chest/Boots Vigilant with Ancient MH/OH. My pet is the main supplier of my Armor pen with Eldritch gems and Dark gems in his jewelry.
AoW/Vigilant mix
AoW set
Which would you rather have?
0
destroxoxoMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
If you use Not So Fast on the target dummies, you get 3 stacks but no buff until you use a follow up encounter. The same goes for all my testing even with more than 3 targets, I still had to use another encounter to proc the buff. Either way, the set bonus isn't worth it when you can have a static 450 recovery from 2/4 vigilant.
I currently use Head/Arms AOW Chest/Boots Vigilant with Ancient MH/OH. My pet is the main supplier of my Armor pen with Eldritch gems and Dark gems in his jewelry.
Hmm good point, I'll try run some more tests tonight with the AOW set bonuses.
Can you link a screenie of your Pet's layouts. Havent had the chance to delve too much into my companion since I've been trying to get my hands on the Ancient Castle 2set and Greater Plague fire
Hmm good point, I'll try run some more tests tonight with the AOW set bonuses.
Can you link a screenie of your Pet's layouts. Havent had the chance to delve too much into my companion since I've been trying to get my hands on the Ancient Castle 2set and Greater Plague fire
Cat + (3) Eldritch Rank 7 + (2) Dark Rune Rank 7 + (1) Deflect rank 7 in his belt.
His ring/belt/neck are all my hand-me-downs since I can't justify putting a 1m neck or 500k ring/belt on a pet for 30 some odd additional stats.
My Ancient MH has Greater Plague + Rank 7 Radiant and my OH has Rank 7 Radiant
I truly do enjoy 2pc set bonuses +900 CR +450 Rec
edit: The difference between 4340 CR and 3627 CR is 1.4%, so it really is hard to justify not doing 2/4-2/4-2/2
edit2: Just wish I had went Half-Orc, but I like the red eyes of my drow all the same.
0
destroxoxoMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
Cat + (3) Eldritch Rank 7 + (2) Dark Rune Rank 7 + (1) Deflect rank 7 in his belt.
His ring/belt/neck are all my hand-me-downs since I can't justify putting a 1m neck or 500k ring/belt on a pet for 30 some odd additional stats.
My Ancient MH has Greater Plague + Rank 7 Radiant and my OH has Rank 7 Radiant
I truly do enjoy 2pc set bonuses +900 CR +450 Rec
edit: The difference between 4340 CR and 3627 CR is 1.4%, so it really is hard to justify not doing 2/4-2/4-2/2
edit2: Just wish I had went Half-Orc, but I like the red eyes of my drow all the same.
Do you find Power makes little to no difference?
I've been reading into a lot of Trickshaws stat threads and Power really doesn't make much dps gain at all compared to armpen which apparently IS NOT capped at 22%.
I've changed out my power/crit/rec rings for Crit/rec/armpen and have been Enchanting with Recovery until I hit the cap, which should be easy if I go 2/4 AOW and 2/4 Vigil
Did you get purple C/R/ArP rings? Those have defense slots.
You can hit enough stats without it anyway.
AoWx2 - Dark R7/Radiant R7
Vigilantx2 - Dark R7
ACGS -
ACOH -
---
ANeck of Blessing - Dark R7
ARing of Control - Silv R7
ARing of Control - Silv R7
Piercing Occult Belt - Dark R7
Gemmed E Shirt - Silv R7
Gemmed E Pants - Radiant R7
Ioun Stone
Eldritch R7
Eldritch R7
Eldritch R7
---
ARing of Control - Dark R7
ANeck of Blessing - Dark R7
Icon of Grand Templar - Silv R7
This is:
4735 Power
3512 Crit
2275 ArP
3367 Rec
It also has 2 open offense slots with the potential of 4 if you take 2 Silver R7's out and replace it with 1 Dark R7 and whatever else you want. Obviously if you used something besides R7's you could open more opportunities for Crit/Power/Rec than before, but in this setup I would be using 2 Radiant R7's for the open slots.
0
destroxoxoMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
Did you get purple C/R/ArP rings? Those have defense slots.
You can hit enough stats without it anyway.
AoWx2 - Dark R7/Radiant R7
Vigilantx2 - Dark R7
ACGS -
ACOH -
---
ANeck of Blessing - Dark R7
ARing of Control - Silv R7
ARing of Control - Silv R7
Piercing Occult Belt - Dark R7
Gemmed E Shirt - Silv R7
Gemmed E Pants - Radiant R7
Ioun Stone
Eldritch R7
Eldritch R7
Eldritch R7
---
ARing of Control - Dark R7
ANeck of Blessing - Dark R7
Icon of Grand Templar - Silv R7
This is:
4735 Power
3512 Crit
2275 ArP
3367 Rec
It also has 2 open offense slots with the potential of 4 if you take 2 Silver R7's out and replace it with 1 Dark R7 and whatever else you want. Obviously if you used something besides R7's you could open more opportunities for Crit/Power/Rec than before, but in this setup I would be using 2 Radiant R7's for the open slots.
I'll have to double check when I get home from work about the ring slots, I am almost positive that it is an Offense slots unless I am using the wrong rings.
Still yet to get a Cat/Ioun Stone.
I would sacrifice as much Power from Radiants as I could in order to get more Arp if there is an Enchant for it (have to check).
I'm pretty sure the Gemmed E Pants have a defence slot no?
As it stands any boss my group fights is always permanently negative defense. Power translates into additional weapon damage and additional weapon damage translates into an overall dps increase.
I'm plenty happy with the numbers I put out on boss fights. The only way they could make my toon better would be to increase the damage modifier of our encounters
Comments
It needs to be changed to At-Wills. With that change, Sure Strike, even post-beta nerf, will be useful again. With At-Wills maintaining the set bonus(Swashbuckler activates off at-wills...pfft...) would be much easier and fully utilized. Then our Flourish/Restoring/Takedown/IBS would actually be receiving the benefits of our set bonus rather than having to use 2 encounters just to trigger the bonus for a long enough period to pop one IBS only to have the bonus drop off again.
/rant
Are you sure?
I've used 3 encounters on a single target before and the power and recovery definately get added to my character (Have had Character pane open)
It's super annoying when I am about to get my set bonus and an Add/boss decides to move away from my flourish/Restoring/IBS since they all seem to have a super small range (Flourish isn't too bad). As soon as I get to 2 Onslaught stacks, all of my CD's are out of order either resulting in having to sacrifice a few seconds in wasted Encounter time.
I currently use Head/Arms AOW Chest/Boots Vigilant with Ancient MH/OH. My pet is the main supplier of my Armor pen with Eldritch gems and Dark gems in his jewelry.
AoW/Vigilant mix
AoW set
Which would you rather have?
Hmm good point, I'll try run some more tests tonight with the AOW set bonuses.
Can you link a screenie of your Pet's layouts. Havent had the chance to delve too much into my companion since I've been trying to get my hands on the Ancient Castle 2set and Greater Plague fire
His ring/belt/neck are all my hand-me-downs since I can't justify putting a 1m neck or 500k ring/belt on a pet for 30 some odd additional stats.
My Ancient MH has Greater Plague + Rank 7 Radiant and my OH has Rank 7 Radiant
I truly do enjoy 2pc set bonuses +900 CR +450 Rec
edit: The difference between 4340 CR and 3627 CR is 1.4%, so it really is hard to justify not doing 2/4-2/4-2/2
edit2: Just wish I had went Half-Orc, but I like the red eyes of my drow all the same.
Do you find Power makes little to no difference?
I've been reading into a lot of Trickshaws stat threads and Power really doesn't make much dps gain at all compared to armpen which apparently IS NOT capped at 22%.
I've changed out my power/crit/rec rings for Crit/rec/armpen and have been Enchanting with Recovery until I hit the cap, which should be easy if I go 2/4 AOW and 2/4 Vigil
You can hit enough stats without it anyway.
AoWx2 - Dark R7/Radiant R7
Vigilantx2 - Dark R7
ACGS -
ACOH -
---
ANeck of Blessing - Dark R7
ARing of Control - Silv R7
ARing of Control - Silv R7
Piercing Occult Belt - Dark R7
Gemmed E Shirt - Silv R7
Gemmed E Pants - Radiant R7
Ioun Stone
Eldritch R7
Eldritch R7
Eldritch R7
---
ARing of Control - Dark R7
ANeck of Blessing - Dark R7
Icon of Grand Templar - Silv R7
This is:
4735 Power
3512 Crit
2275 ArP
3367 Rec
It also has 2 open offense slots with the potential of 4 if you take 2 Silver R7's out and replace it with 1 Dark R7 and whatever else you want. Obviously if you used something besides R7's you could open more opportunities for Crit/Power/Rec than before, but in this setup I would be using 2 Radiant R7's for the open slots.
I'll have to double check when I get home from work about the ring slots, I am almost positive that it is an Offense slots unless I am using the wrong rings.
Still yet to get a Cat/Ioun Stone.
I would sacrifice as much Power from Radiants as I could in order to get more Arp if there is an Enchant for it (have to check).
I'm pretty sure the Gemmed E Pants have a defence slot no?
I'm plenty happy with the numbers I put out on boss fights. The only way they could make my toon better would be to increase the damage modifier of our encounters